Description: This widget allows the user to create graphics on a display window based on the data contained in a flat file. The bitmap graphics created can be displayed to replace, overlay, or underlay to any graphics on the display window. This widget can be initiated by selecting Functions->Load Graphics->Flat File from the Display Window Widget.
[Command
Mode][Interactive Mode]
Input items:
| Flat File Filename | Input field for the input graphics binary flat file filename. You can manually enter a filename here or interactively select a file using the Select button. |
| Skip bytes | The
number of input header bytes to skip before reading the data.
NOTE on the following three fields: The following input fields will be automatically loaded if the input flat filename contains strings such as: test_248x884_1b.flat, test_1024x512_2i.flat. The Graphics Data option of the Output Setup Widget automatically creates filenames using this convention. |
| Number of points | The number of points or columns in the input data array. |
| Number of lines | The number of lines or rows in the input data array. |
| Byte_reverse | Reverse byte ordering for Big Endian/Little Endian platform treatment. Default: no |
| Data Type | The
binary data type of the input array. Options are:
|
| Frame buffer | The display window number to apply the input graphics to. This interface can be left open so that a graphics file can be applied across several display windows without needing to open the interface for each display window. |
Action items:
| Select | Select an input graphics file interactively. | ||||||
| Load | Apply the graphics bitmap to the display window. | ||||||
| Graphics Apply Mode |
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| Quit | Delete the Flat File Load Graphics Widget. |